So, as Screenwriter in Residence at Maynooth Uni and Kildare Co. Council Library & Arts Services, I'm running a free event with the Media Studies Department at Maynooth University next Weds evening (November 16th). There's a great line up of speakers - Devin Doyle, Charlene Putney & Chris Gregan - and, as a writer who has worked in games, it is a whole new exciting world. You don't even have to be a 'gamer' to end up writing for them, as Devin and I would admit!
It's in the NIRSA Seminar room (2.31), Second Floor, Iontas Building - that's in the North Campus - from 6-8 on the 16th.
Hope to see some of you there! (PS There's a direct train to Maynooth from Connolly & Drumcondra stations and regular busses from the quays.)
ABOUT THE SPEAKERS....
DEVIN DOYLE
Screenwriter Devin Doyle wrote the sci-fi horror web series Rapt for RTÉ’s Storyland in 2014, which led to work on Fair City, and ultimately, despite knowing very little about video
games, a job writing on Larian Studios'
heroic fantasy cRPG Divinity: Original
Sin 2. Before graduating from the prestigious Australian Film
Television and Radio School in 2012,
Devin spent twenty years working in advertising.
CHARLENE PUTNEY
Charlene writes for
Larian Studios scripting narrative and dialogues for Divinity: Original Sin 2 and combat dialogue and tooltips for Divinity: Original Sin. When she's not
doing that, she lectures on Role Playing Games and interactive narrative at DIT
and Trinity, teaches yoga and writes speculative fiction. She also performs and lectures at game festivals, most recently at the
Playful Arts Festival, Netherlands and at GameCity, Nottingham. Catch her on
Twitter: @alphachar or www.alphachar.com
CHRIS
GREGAN
A
passionate advocate for making game development accessible to everybody, Chris
Gregan is a founder at Fungus Games Ltd. and is the author of Fungus, a free open source tool for
easily creating storytelling games in Unity 3D. Chris has worked in the games
industry for 13 years, previously founding the Irish office for the San
Francisco-based PlayFirst Inc. As Chief Architect, he drove the company's
global games technology strategy. He has lead developer credits on chart
topping mobile games including the hit Diner
Dash franchise.
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